SP-12 SAMPLING PERCUSSION SYSTEM OWNERS MANUAL By Craig Anderton Version 2.3 © 1985 E-mu Systems, Inc. Scotts Valley, CA. All Rights Reserved
INTRODUCTION © E-mu Systems, Inc. 1985 Page 10 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com THE TRANSITORY NATURE OF SEGM
GETTING READY © E-mu Systems, Inc. 1985 Page 11 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 1: GETTING READY 1A SET
GETTING READY © E-mu Systems, Inc. 1985 Page 12 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1A SETUP IMPORTANT!! Before
GETTING READY © E-mu Systems, Inc. 1985 Page 13 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1B INSTANT GRATIFICATION! Ye
GETTING READY © E-mu Systems, Inc. 1985 Page 14 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1C BACKGROUND: THE PERFORMAN
GETTING READY © E-mu Systems, Inc. 1985 Page 15 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1E ADJUSTING THE MIX 1. Pr
GETTING READY © E-mu Systems, Inc. 1985 Page 16 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1F TUNING THE DRUMS/CHANGING
GETTING READY © E-mu Systems, Inc. 1985 Page 17 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1H ACCESSING/EXITING MULTILEV
GETTING READY © E-mu Systems, Inc. 1985 Page 18 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1I ACCESSING/EXITING MULTIPI
GETTING READY © E-mu Systems, Inc. 1985 Page 19 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1J ACCESSING DYNAMICS (SET-U
CONTENTS © E-mu Systems, Inc. 1985 Page 2 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com TABLE OF CONTENTS INTRODUCTION...
GETTING READY © E-mu Systems, Inc. 1985 Page 20 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1L AUDITIONING (SELECTING) A
GETTING READY © E-mu Systems, Inc. 1985 Page 21 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1N PLAYING BACK SEGMENTS You
GETTING READY © E-mu Systems, Inc. 1985 Page 22 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1O SETTING TEMPO The tempo m
GETTING READY © E-mu Systems, Inc. 1985 Page 23 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1P PROGRAMMING THE METRONOME
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 24 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 2: RECORDING SEGMEN
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 25 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2A RECORDING A SEGMENT
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 26 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2B ERASING A SEGMENT Er
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 27 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Part 1: Standard Dimensi
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 28 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Part 2: Real-Time Dimen
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 29 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2D UNDERSTANDING AUTO C
CONTENTS © E-mu Systems, Inc. 1985 Page 3 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 1N PLAYING BACK SEGMENTS...
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 30 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Fig. 2-3 This illustr
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 31 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2E SETTING AUTO CORREC
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 32 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com b. Change tempo by pre
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 33 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2G RECORDING A SEGMENT
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 34 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2H ERASING A SPECIFIC D
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 35 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2J COPYING AND APPENDING
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 36 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2K ADDING SWING While i
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 37 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2L SWAPPING DRUM SOUND
RECORDING SEGMENTS © E-mu Systems, Inc. 1985 Page 38 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 2N CLEARING THE MEMORY
CREATING A SONG © E-mu Systems, Inc. 1985 Page 39 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 3: CREATING A SONG 3A
CONTENTS © E-mu Systems, Inc. 1985 Page 4 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3G CHANGING THE SONG DRUM SOUND M
CREATING A SONG © E-mu Systems, Inc. 1985 Page 40 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3A CREATING A SONG: OVERVI
CREATING A SONG © E-mu Systems, Inc. 1985 Page 41 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Note: When going to song m
CREATING A SONG © E-mu Systems, Inc. 1985 Page 42 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3C CHAINING SEGMENTS TOGET
CREATING A SONG © E-mu Systems, Inc. 1985 Page 43 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3D ENDING A SONG After pro
CREATING A SONG © E-mu Systems, Inc. 1985 Page 44 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3E EDITING SONGS (STEPPIN
CREATING A SONG © E-mu Systems, Inc. 1985 Page 45 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3F USING REPEATS You may
CREATING A SONG © E-mu Systems, Inc. 1985 Page 46 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com We can simplify this by us
CREATING A SONG © E-mu Systems, Inc. 1985 Page 47 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 8. When you reach step 13,
CREATING A SONG © E-mu Systems, Inc. 1985 Page 48 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3H SETTING SONG TEMPO Each
CREATING A SONG © E-mu Systems, Inc. 1985 Page 49 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3I PROGRAMMING TEMPO CHAN
CONTENTS © E-mu Systems, Inc. 1985 Page 5 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 6C INTERNAL SYNC (SYNC 1) ...
CREATING A SONG © E-mu Systems, Inc. 1985 Page 50 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3J JUMPING TO A SUB-SONG
CREATING A SONG © E-mu Systems, Inc. 1985 Page 51 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3. When the display shows
CREATING A SONG © E-mu Systems, Inc. 1985 Page 52 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 3M EFFICIENT USE OF MEMORY
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 53 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 4: SAMPLING Y
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 54 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 4A SAMPLING: AN O
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 55 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 4B SETTING LEVELS
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 56 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 4C ASSIGNING THE
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 57 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 4E SETTING THE S
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 58 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 4. If you are not
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 59 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 4H MODIFYING A SA
INTRODUCTION © E-mu Systems, Inc. 1985 Page 6 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com INTRODUCTION WHAT IS IT SP-
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 60 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 6. Looping can b
SAMPLING YOUR OWN SOUNDS © E-mu Systems, Inc. 1985 Page 61 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Fig. 4-1
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 62 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 5: SAVING YOUR DATA
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 63 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 5A BACKGROUND: SAVING DAT
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 64 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com The SP-12 requires double-
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 65 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com To write-protect a casset
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 66 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 5C HOOKING UP THE 1541 DI
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 67 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Gently push the disk all t
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 68 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 5E DISK AND CASSETTE OPE
SAVING YOUR DATA © E-mu Systems, Inc. 1985 Page 69 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Verify Sequences Disk: Ke
INTRODUCTION © E-mu Systems, Inc. 1985 Page 7 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com WHAT IS IT? The SP-12 is the l
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 70 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 6: MIDI, SYNC,
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 71 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com OVERVIEW The SP-12
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 72 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com The following table
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 73 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 6B BACKGROUND: SYNC
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 74 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Note: If for some re
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 75 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Note: The MIDI outpu
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 76 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 6G WRITING SMPTE TI
MIDI, SYNC & SMPTE © E-mu Systems, Inc. 1985 Page 77 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 6H WRITING A 24 PPQ
MIXING AND PROCESSING © E-mu Systems, Inc. 1985 Page 78 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 7: MIXING AND PR
MIXING AND PROCESSING © E-mu Systems, Inc. 1985 Page 79 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 7A MIXING AND PROCES
INTRODUCTION © E-mu Systems, Inc. 1985 Page 8 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com SP-12 GROUND RULES Here are al
MIXING AND PROCESSING © E-mu Systems, Inc. 1985 Page 80 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com So far, that’s one ch
APPENDIX © E-mu Systems, Inc. 1985 Page 81 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX APPENDIX A: THE ART OF
APPENDIX © E-mu Systems, Inc. 1985 Page 82 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX A: THE ART OF SAMPLING Re
APPENDIX © E-mu Systems, Inc. 1985 Page 83 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Removing the ground connection def
APPENDIX © E-mu Systems, Inc. 1985 Page 84 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Audio “exciters”: To brighten up
APPENDIX © E-mu Systems, Inc. 1985 Page 85 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com SAMPLING FROM TAPES Maintaining sa
APPENDIX © E-mu Systems, Inc. 1985 Page 86 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com PART 2: MANIPULATING THE SAMPLE Pr
APPENDIX © E-mu Systems, Inc. 1985 Page 87 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
APPENDIX © E-mu Systems, Inc. 1985 Page 88 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX B: UNDERSTANDING RHYTHMIC
APPENDIX © E-mu Systems, Inc. 1985 Page 89 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX C: UNDERSTANDING TIME SIG
INTRODUCTION © E-mu Systems, Inc. 1985 Page 9 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com SETTINGS AND VALUES There are
APPENDIX © E-mu Systems, Inc. 1985 Page 90 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX D: UNDERSTANDING MIDI/SMP
APPENDIX © E-mu Systems, Inc. 1985 Page 91 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com particular moment, thus letting yo
APPENDIX © E-mu Systems, Inc. 1985 Page 92 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com The words of greatest interest to
APPENDIX © E-mu Systems, Inc. 1985 Page 93 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX E: TIPS ON CREATING REALI
APPENDIX © E-mu Systems, Inc. 1985 Page 94 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX F: TIPS ON USING CASSETTE
APPENDIX © E-mu Systems, Inc. 1985 Page 95 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com Identify data vocally: Since mo
APPENDIX © E-mu Systems, Inc. 1985 Page 96 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX G: HOW THE SP-12 WORKS H
APPENDIX © E-mu Systems, Inc. 1985 Page 97 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com APPENDIX H: SPECIAL FUNCTIONS (SET
APPENDIX © E-mu Systems, Inc. 1985 Page 98 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 17. COPY SOUND This function all
APPENDIX © E-mu Systems, Inc. 1985 Page 99 Enhanced by The Emulator Archive 2002 www.emulatorarchive.com 18. SWAP SOUNDS Please refer to
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